Type Abilities Description Equipment (Enhancements & Passive Effects)
Offensive Thornstrike – piercing thorn projectile.
Verdant Burst – explosive vine eruption.
Feral Pounce – leaping strike causing bleed.
Spore Barrage – toxic spore volleys. Physical and biological damage over time, with bleed and poison. Rooted Clasp (boosts bleed chance)
Toxic Bloom Flask (increases spore potency)
Wildheart Band (heals slightly per hit)
Defensive Ironbark Guard – fortify armor and defense.
Rejuvenating Bloom – healing field.
Sporeveil Shield – partial immunity to debuffs.
Barkskin Surge – brief full-body damage reduction. Natural defense through growth and resilience. Mossheart Pendant (overheal converts to armor)
Barkhide Plate (adds regen scaling)
Verdant Core (enhances healing rate)
Utility Wildcall – summon beast allies.
Bloomstep – nature-propelled leap or double-jump.
Entwine Field – roots immobilize enemies.
Symbiotic Pulse – shared healing link between allies. Mobility and ally sustain, commanding terrain and creatures. Sylvan Boots (adds Superjump / aerial propulsion via vines)
Warden’s Totem (summons last longer)
Vinecoil Wraps (roots extend range)
Ultimate Primordial Surge – awaken terrain, massive vines crush enemies.
Avatar of Gaia – transform into colossal nature guardian.
Verdant Tempest – summon hurricane of petals and spores. Planet-shaking, regenerative, and defensive ultimates. Gaia Seed (vines linger and drain enemy stamina)