Type Abilities Description Equipment (Enhancements & Passive Effects)
Offensive Solar Flare – burst of concentrated light damaging enemies in front.
Luminous Lance – spear of piercing light; high precision and pierce.
Celestial Beam – channel a beam from orbit burning through targets.
Radiant Chains – ensnare enemies in radiant links that deal holy burn damage. Focused ranged and AoE holy damage; precise and purifying. Radiant Prism Core (increases burn potency, adds blinding flash)
Solar Amplifier (charges Solar Flare faster)
Starshard Bracer (light projectiles ricochet once)
Defensive Aegis of Dawn – holy shield that blocks projectiles.
Solar Mantle – gain gradual health regeneration in light zones.
Lightguard Pulse – flash burst repelling incoming attacks.
Lumen Barrier – floating orb of light absorbing team damage. Durable radiant protection and healing focus. Sunplate Mantle (turns blocked damage into temporary attack buff)
Halo Projector (expands barrier radius)
Lumicore Shield (reflects damage when broken)
Utility Beacon Ward – deploys radiant beacon revealing and cleansing nearby allies.
Blessing Field – field that purges debuffs and increases regen.
Solar Dash – dash through radiant light, burning path behind.
Judicator’s Mark – mark target; allies deal bonus radiant damage. Healing, team buff, mobility via light manipulation. Halo Module (adds healing trail when dashing)
Sunstride Boots (increases Solar Dash distance)
Judicator’s Emblem (marked targets drop bonus radiant essence)
Ultimate Daystar Rebirth – massive divine explosion that revives allies and eradicates shadows.
Solar Nova – create miniature sun for 15 seconds, orbiting and searing foes.
Ascension’s Judgement – call down multiple divine lances upon a marked target. World-altering radiant ultimates, purifying and destructive. Seraph Core (extends radiant field duration, adds pulsing heals)