| Offensive |
Solar Flare – burst of concentrated light damaging enemies in front. |
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| Luminous Lance – spear of piercing light; high precision and pierce. |
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| Celestial Beam – channel a beam from orbit burning through targets. |
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| Radiant Chains – ensnare enemies in radiant links that deal holy burn damage. |
Focused ranged and AoE holy damage; precise and purifying. |
Radiant Prism Core (increases burn potency, adds blinding flash) |
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| Solar Amplifier (charges Solar Flare faster) |
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| Starshard Bracer (light projectiles ricochet once) |
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| Defensive |
Aegis of Dawn – holy shield that blocks projectiles. |
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| Solar Mantle – gain gradual health regeneration in light zones. |
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| Lightguard Pulse – flash burst repelling incoming attacks. |
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| Lumen Barrier – floating orb of light absorbing team damage. |
Durable radiant protection and healing focus. |
Sunplate Mantle (turns blocked damage into temporary attack buff) |
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| Halo Projector (expands barrier radius) |
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| Lumicore Shield (reflects damage when broken) |
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| Utility |
Beacon Ward – deploys radiant beacon revealing and cleansing nearby allies. |
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| Blessing Field – field that purges debuffs and increases regen. |
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| Solar Dash – dash through radiant light, burning path behind. |
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| Judicator’s Mark – mark target; allies deal bonus radiant damage. |
Healing, team buff, mobility via light manipulation. |
Halo Module (adds healing trail when dashing) |
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| Sunstride Boots (increases Solar Dash distance) |
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| Judicator’s Emblem (marked targets drop bonus radiant essence) |
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| Ultimate |
Daystar Rebirth – massive divine explosion that revives allies and eradicates shadows. |
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| Solar Nova – create miniature sun for 15 seconds, orbiting and searing foes. |
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| Ascension’s Judgement – call down multiple divine lances upon a marked target. |
World-altering radiant ultimates, purifying and destructive. |
Seraph Core (extends radiant field duration, adds pulsing heals) |
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